However, these new toys come at a cost: wood elves are essentially made out of papier mâché and twigs. There's so much versatility here, it's a micromanager's wet dream.
Not only can all wood elf archers move and fire simultaneously, some of them offer a 360 degree firing radius, the ability to stay hidden whilst firing at enemy units, or can equip specialised ammunition that allows for increased range, poison damage, or the ability to hit multiple targets at once. We're talking about some pretty wacky stuff, too. The Wood Elves continue this trend, boasting the expected list of excellent ranged units (they're elves, after all), but also a selection of game mechanics we've never seen in a Total War game before. Deciding whether to lead the Empire or the Vampire Counts isn't just about the unit rosters, it's about entirely different playstyles.
Total War: Warhammer, more than any other game in the series, has managed to offer such brilliantly distinct flavours with each its playable races.